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ol-vector-layer

ol-vector-layer can render vector from various backend services. It should be used with together with ol-source-vector component.

Demo

Setup

Plugin usage

This component is part of the Layers plugin. If not installed globally, you need to import and use the plugin in your main.ts or use the explicit component import (see section below).

Import and use the Layers plugin
ts
import { createApp } from "vue";
import App from "./App.vue";

import {
  Map,
  Layers,
  Sources,
} from "vue3-openlayers";

const app = createApp(App);
// ...
app.use(Layers); 
// ...

Explicit import

If you don't want to install a plugin, you can import the component explicitly. It's available as a child of the named export Layers.

NOTE

The following documentation refers to the plugin usage. Please make sure to adopt the component names, when you decided to use explicit component imports (e. g. <ol-map> becomes <Map.OlMap> etc.).

Usage

Plugin UsageExplicit Import
<ol-vector-layer><Layers.OlVectorLayer>

Example 1

Example below shows how you can use ol-vector-layer and ol-source-vector to render some vector features from remote backend.

Load features simply by providing url value and format GeoJSON

vue
<template>
  <form>
    <fieldset>
      <label for="opacity">Layer Opacity</label>
      <input
        type="range"
        id="opacity"
        min="0"
        max="1"
        step="0.1"
        v-model.number="opacity"
      />
      <span class="description">{{ opacity }}</span>
    </fieldset>
  </form>

  <ol-map
    :loadTilesWhileAnimating="true"
    :loadTilesWhileInteracting="true"
    style="height: 400px"
  >
    <ol-view
      ref="view"
      :center="center"
      :zoom="zoom"
      :projection="projection"
      :constrainRotation="16"
    />

    <ol-vector-layer
      background="#1a2b39"
      ref="vectorSourceRef"
      :opacity="opacity"
    >
      <ol-source-vector :url="url" :format="geoJson">
        <ol-style :overrideStyleFunction="styleFn"></ol-style>
      </ol-source-vector>
    </ol-vector-layer>

    <ol-interaction-dragbox
      :condition="shiftKeyOnly"
      @boxstart="log('boxstart', $event)"
      @boxdrag="log('boxdrag', $event)"
      @boxend="log('boxend', $event)"
      @boxcancel="log('boxcancel', $event)"
    ></ol-interaction-dragbox>
  </ol-map>
</template>

<script setup lang="ts">
import type { Feature } from "ol";
import { Fill, Style } from "ol/style";
import { shiftKeyOnly } from "ol/events/condition";
import { ref, inject } from "vue";
import type { DragBoxEvent } from "ol/interaction/DragBox";

const opacity = ref(1);
const center = ref([0, 0]);
const projection = ref("EPSG:4326");
const zoom = ref(0);
const url = ref("https://openlayers.org/data/vector/ecoregions.json");
const format = inject("ol-format");
const geoJson = new format.GeoJSON();

function styleFn(feature: Feature) {
  return new Style({
    fill: new Fill({
      color: feature.get("COLOR_BIO") || "#eeeeee",
    }),
  });
}

function log(eventType: string, event: DragBoxEvent) {
  console.log(eventType, event);
}
</script>

Example 2

The Example below shows how you can copy features from a ol-vector-tile-layer to a ol-vector-layer. It also visualizes how you can use the Turf library in combination with vue3-openlayers.

Important Notes:

  • You can use the { featureClass: Feature } option, when defining the ol-source-vector-tile format to Control the Type of Features visible in the Map
  • Turf is only Compatible with EPSG:4326. Openlayers uses EPSG:3857, so you need to convert between them.
vue
<template>
  <form>
    <label for="bufferRadius">Buffer Radius:</label>
    <input type="number" id="bufferRadius" v-model="bufferRadius" />
  </form>

  <ol-map
    :loadTilesWhileAnimating="true"
    :loadTilesWhileInteracting="true"
    style="height: 400px"
    @pointermove="hoverFeature"
    @click="selectFeature"
    ref="mapRef"
  >
    <ol-view ref="view" :center="center" :zoom="zoom" />

    <ol-vector-tile-layer class-name="feature-layer">
      <ol-source-vector-tile :url="url" :format="mvtFormat" />
      <ol-style>
        <ol-style-stroke color="#2255ee" :width="1" />
      </ol-style>
    </ol-vector-tile-layer>

    <ol-vector-layer>
      <ol-source-vector :features="highlightedFeatures" />
      <ol-style>
        <ol-style-stroke color="#bb2233" :width="2" />
      </ol-style>
    </ol-vector-layer>

    <ol-vector-layer>
      <ol-source-vector :features="selectedFeatures" />
      <ol-style>
        <ol-style-stroke color="#bb2233" :width="2" />
      </ol-style>
    </ol-vector-layer>

    <ol-vector-layer v-if="bound" class-name="bound">
      <ol-source-vector :features="[bound]" />
      <ol-style>
        <ol-style-stroke color="#33dd99" :width="3" />
      </ol-style>
    </ol-vector-layer>
  </ol-map>
</template>

<script setup lang="ts">
import buffer from "@turf/buffer";
import { lineString } from "@turf/helpers";
import { MapBrowserEvent } from "ol";
import Feature, { type FeatureLike } from "ol/Feature";
import type MapRef from "ol/Map.js";
import type { Coordinate } from "ol/coordinate";
import GeoJSON from "ol/format/GeoJSON";
import {
  LineString,
  MultiLineString,
  MultiPoint,
  MultiPolygon,
  Point,
  Polygon,
} from "ol/geom";
import type { Layer } from "ol/layer";
import { transform } from "ol/proj";
import { computed, inject, ref, watch } from "vue";

const format = inject("ol-format");
const mvtFormat = new format.MVT({ featureClass: Feature });
const mapRef = ref<{ map: MapRef } | null>(null);
const center = ref([943955.9456952971, 6356667.343082143]);
const zoom = ref(18);
const url = ref(
  "https://basemaps.arcgis.com/arcgis/rest/services/World_Basemap_v2/VectorTileServer/tile/{z}/{y}/{x}.pbf",
);
const selectedFeatures = ref<FeatureLike[]>([]);
const highlightedFeatures = ref<FeatureLike[]>([]);
const bound = ref<FeatureLike>();
const bufferRadius = ref<number>(10);

const highlightingTemplate = computed<Coordinate[]>(() => {
  // get flat coordinates from all selected geometries (e. g. [13.40, 52.52, 13.32, 51.43, ...])
  const allFlatCoordinates: Coordinate = [];
  selectedFeatures.value.forEach((feature) => {
    const geometry = feature.getGeometry() as
      | Point
      | MultiPoint
      | Polygon
      | MultiPolygon
      | LineString
      | MultiLineString;
    allFlatCoordinates.push(...geometry.getFlatCoordinates());
  });

  // map flat coordinates to Coordinate array (e. g. [[13.40, 52.52], [13.32, 51.43], [...]])
  return allFlatCoordinates
    .reduce<Coordinate[]>((accumulator, _, currentIndex, array) => {
      if (currentIndex % 2 === 0) {
        accumulator.push(array.slice(currentIndex, currentIndex + 2));
      }
      return accumulator;
    }, [])
    .map((c) => transform(c, "EPSG:3857", "EPSG:4326"));
});

/**
 * Only handle click / hover for the layer with class name "feature-layer"
 */
function layerFilter(layerCandidate: Layer) {
  return layerCandidate.getClassName().includes("feature-layer");
}

/**
 * show hovered feature in separate layer
 */
function hoverFeature(event: MapBrowserEvent<PointerEvent>) {
  const map = mapRef.value?.map;
  if (!map) {
    return;
  }
  const features = map.getFeaturesAtPixel(event.pixel, {
    hitTolerance: 10,
    layerFilter,
  });
  highlightedFeatures.value = features[0] ? [features[0]] : [];
}

/**
 * select features and combine them when shift key is pressed
 */
function selectFeature(event: MapBrowserEvent<PointerEvent>) {
  const map = mapRef.value?.map;
  if (!map) {
    return;
  }

  // reset selection when shift key isn't pressed
  if (!event.originalEvent.shiftKey) {
    selectedFeatures.value = [];
  }

  // store selected feature
  const features = map.getFeaturesAtPixel(event.pixel, {
    hitTolerance: 10,
    layerFilter,
  });
  if (!features.length) {
    return;
  }
  const feature = features[0];
  const featureIndex = selectedFeatures.value.indexOf(feature);
  if (featureIndex == -1) {
    selectedFeatures.value.push(feature);
  } else {
    selectedFeatures.value.splice(featureIndex, 1);
  }
}

watch([highlightingTemplate, bufferRadius], () => {
  if (highlightingTemplate.value.length === 0) {
    bound.value = undefined;
  } else {
    const line = lineString(highlightingTemplate.value);
    const bufferedHull = buffer(line, bufferRadius.value, {
      units: "meters",
    });
    bound.value = new GeoJSON().readFeature(bufferedHull, {
      dataProjection: "EPSG:4326",
      featureProjection: "EPSG:3857",
    });
  }
});
</script>

Properties

className

  • Type: string
  • Default: ol-layer

A CSS class name to set to the layer element.

opacity

  • Type: number
  • Default: 1

Opacity (0, 1).

background

  • Type: BackgroundColor

A css color, or a function called with a view resolution returning a css color.

visible

  • Type: boolean
  • Default: true

Visibility.

extent

  • Type: Array

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex

  • Type: number

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position.

minResolution

  • Type: number

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution

  • Type: number

The maximum resolution (exclusive) below which this layer will be visible.

minZoom

  • Type: number

The minimum view zoom level (exclusive) above which this layer will be visible.

maxZoom

  • Type: number

The maximum view zoom level (inclusive) at which this layer will be visible.

renderBuffer

  • Type: number
  • Default: 100 The buffer in pixels around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. Recommended value: the size of the largest symbol, line width or label.

updateWhileAnimating

  • Type: Boolean
  • Default: false When set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active.

updateWhileInteracting

  • Type: Boolean
  • Default: false When set to true, feature batches will be recreated during interactions. See also updateWhileAnimating.