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ol-vector-image-layer

ol-vector-image-layer can render vector from various backend services. It should be used with together with ol-source-vector component.

Vector data is rendered client-side, to an image, which yields much better performance than ol-vector-layer during panning and zooming operations, but point symbols and texts are always rotated with the view and pixels are scaled during zoom animations.

Demo

Setup

Plugin usage

This component is part of the Layers plugin. If not installed globally, you need to import and use the plugin in your main.ts or use the explicit component import (see section below).

Import and use the Layers plugin
ts
import { createApp } from "vue";
import App from "./App.vue";

import {
  Map,
  Layers,
  Sources,
} from "vue3-openlayers";

const app = createApp(App);
// ...
app.use(Layers); 
// ...

Explicit import

If you don't want to install a plugin, you can import the component explicitly. It's available as a child of the named export Layers.

NOTE

The following documentation refers to the plugin usage. Please make sure to adopt the component names, when you decided to use explicit component imports (e. g. <ol-map> becomes <Map.OlMap> etc.).

Usage

Plugin UsageExplicit Import
<ol-vector-image-layer><Layers.OlVectorImageLayer>

Example below shows how you can use ol-vector-layer and ol-source-vector to render some vector features from remote backend.

Load features simply by providing url value and format GeoJSON

vue
<template>
  <ol-map
    :loadTilesWhileAnimating="true"
    :loadTilesWhileInteracting="true"
    style="height: 400px"
  >
    <ol-view
      ref="view"
      :center="center"
      :zoom="zoom"
      :projection="projection"
    />

    <ol-tile-layer>
      <ol-source-osm />
    </ol-tile-layer>

    <ol-vector-image-layer>
      <ol-source-vector :url="url" :format="geoJson"> </ol-source-vector>
    </ol-vector-image-layer>
  </ol-map>
</template>

<script setup>
import { ref, inject } from "vue";

const center = ref([0, 0]);
const projection = ref("EPSG:4326");
const zoom = ref(3);

const url = ref("https://openlayers.org/data/vector/ecoregions.json");
const format = inject("ol-format");
const geoJson = new format.GeoJSON();
</script>

Properties

className

  • Type: string
  • Default: ol-layer

A CSS class name to set to the layer element.

opacity

  • Type: number
  • Default: 1

Opacity (0, 1).

visible

  • Type: boolean
  • Default: true

Visibility.

extent

  • Type: Array

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex

  • Type: number

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position.

minResolution

  • Type: number

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution

  • Type: number

The maximum resolution (exclusive) below which this layer will be visible.

minZoom

  • Type: number

The minimum view zoom level (exclusive) above which this layer will be visible.

maxZoom

  • Type: number

The maximum view zoom level (inclusive) at which this layer will be visible.

renderBuffer

  • Type: number
  • Default: 100 The buffer in pixels around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. Recommended value: the size of the largest symbol, line width or label.

updateWhileAnimating

  • Type: Boolean
  • Default: false When set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active.

updateWhileInteracting

  • Type: Boolean
  • Default: false When set to true, feature batches will be recreated during interactions. See also updateWhileAnimating.